Official Rulebook

RULES &
SCORING

Everything you need to know about how battles are fought, scored, and won in the Foam Weapon League.

FIGHT STRUCTURE

3
ROUNDS

Each battle consists of three rounds of combat

1:00
ROUND LENGTH

Each round lasts one minute of active fighting

0:30
REST PERIOD

30-second rest between rounds

BATTLE CARD FORMAT

A standard FWL event features a Battle Card of 5 individual fights, culminating in a main event championship bout. Each fight is a standalone contest between two warriors. The entire event runs approximately 90 minutes including walkouts, intermissions, and post-fight interviews.

BLOOD BAG SCORING

The blood bag system is the heart of FWL combat. It creates dramatic, visually spectacular moments that the audience can see and react to in real time.

HOW IT WORKS

1

BLOOD BAG PLACEMENT

Each warrior wears 4 small bags of theatrical blood attached to their costume at designated target zones: upper arms (2), thighs (2). Bags are secured with breakaway clips that release on solid contact.

2

TARGETING

Warriors use their foam weapons to strike opponent's blood bag zones. A clean, solid hit to a blood bag zone that causes the bag to burst counts as a score.

3

BURST = POINT

When a blood bag bursts, theatrical blood visibly sprays or drips — creating an unmistakable visual confirmation. The referee signals the score. The crowd erupts.

4

TWO BURSTS = WIN

The first warrior to burst TWO of their opponent's blood bags wins by 'Blood Out.' If neither warrior achieves Blood Out, the fight goes to the judges' scorecards.

SCORING BREAKDOWN

ActionPoints
Blood Bag Burst5 pts
Clean Weapon Strike (body)2 pts
Clean Weapon Strike (limb)1 pt
Successful Block / Parry1 pt
Crowd Engagement Bonus1-3 pts
Showmanship / Style1-3 pts
Knockdown (opponent touches ground)3 pts

INSTANT WIN: BLOOD OUT

If a warrior bursts 2 blood bags at any point during the fight, the battle ends immediately with a Blood Out victory — regardless of the round or score. This is the FWL's equivalent of a knockout.

WIN CONDITIONS

INSTANT WIN🩸

BLOOD OUT

Burst 2 of your opponent's blood bags. Instant win at any point during the fight. The most dramatic and crowd-pleasing victory.

AFTER 3 ROUNDS⚖️

JUDGES' DECISION

If no Blood Out occurs after 3 rounds, three ringside judges tally points from strikes, blocks, showmanship, and crowd engagement to determine the winner.

ANY TIME🏳️

SUBMISSION

A warrior can tap out or verbally submit at any time. While rare in foam combat, it can happen when a warrior is pinned or overwhelmed.

WEAPONS & EQUIPMENT

APPROVED WEAPON TYPES

Swords

Single-hand or two-hand. Max length 42 inches.

Axes

Single or double-headed. Max length 36 inches.

Maces & Hammers

Blunt weapons. Max head diameter 8 inches.

Spears & Staffs

Bo staffs, spears, halberds. Max length 60 inches.

Dual Weapons

Any two single-hand weapons. Combined weight limit applies.

Shield + Weapon

One shield (max 24" diameter) plus one single-hand weapon.

SAFETY REQUIREMENTS

All weapons must be FWL-certified foam rubber

Inspected before every fight by the weapons master

No metal, wood, or hard plastic components

Weapons must compress on impact

Mandatory groin protection

Required for all warriors regardless of gender

Mouthguard required

Custom-fit recommended

No strikes to head, neck, or groin

Automatic point deduction and possible disqualification

Costumes must allow full range of motion

No loose elements that could cause tripping

PENALTIES & FOULS

⚠️ YELLOW CARD — WARNING

  • Striking a prohibited zone (head/neck/groin)
  • Excessive force beyond competitive necessity
  • Unsportsmanlike conduct or taunting
  • Grabbing opponent's weapon or costume

Two yellow cards in one fight = automatic red card

🔴 RED CARD — DISQUALIFICATION

  • Intentional head strike
  • Using a non-approved weapon or hidden hard object
  • Refusing to stop when referee calls halt
  • Physical assault outside of weapon combat (punching, kicking)

Red card = immediate disqualification and possible league suspension

TOURNAMENT FORMAT

01

QUALIFIER BATTLES

ENTRY

Open tryout events where aspiring warriors demonstrate their skills, character, and showmanship. Top performers earn a spot on the FWL roster.

02

REGULAR SEASON

SEASON

Warriors compete in monthly Battle Cards, building their win-loss records and fan followings. Rankings are updated after each event based on cumulative points.

03

PLAYOFFS

POSTSEASON

Top 8 ranked warriors enter a single-elimination bracket. Higher seeds get home-cage advantage (walkout order choice).

04

THE GRAND MELEE

CHAMPIONSHIP

The championship event. The final two warriors battle for the FWL Championship Belt in a best-of-5-round main event. Pyrotechnics. Full production. The ultimate spectacle.